Riot Games, the developer and publisher known for titles such as League of Legends and VALORANT, employs a workforce of roughly 4,100 people. Recent staffing data shows 261 new hires and 247 departures, resulting in a modest net increase in overall headcount. The figures point to steady, sustainable growth as the company continues to support live-service games, esports operations, and new project development.
Engineering is Riot Games’ largest discipline with about 1,568 employees, accounting for just over a third of the entire workforce and underscoring the technical depth required to run its game platforms and backend services. Marketing and Product teams make up nearly 22% of headcount at 895 employees, reflecting the emphasis on community engagement and continual content updates. Operations (547 employees) and Business Management (431 employees) provide essential support for global publishing, esports logistics, and corporate governance. Smaller yet vital functions such as IT, Finance & Administration, Human Resources, Sales & Support, and Program & Project Management round out the organization, ensuring the company maintains both creative momentum and internal efficiency.
More than half of Riot Games’ employees—approximately 2,149 people—are based in Los Angeles, the site of the company’s corporate headquarters and primary broadcast studios. Secondary hubs include Seattle (210 employees), San Francisco (109), and Irvine (95), giving the firm a substantial presence along the U.S. West Coast. Internationally, Dublin, Singapore, Berlin, and other worldwide offices support localized publishing, player support, and regional esports operations, while a contingent of 236 employees work from various other locations. This geographic spread enables Riot Games to operate around the clock and remain close to its global player base.