Epic Games employs roughly 3,500 people across game development, engine technology, publishing, and online services. Recent staffing data shows 573 new hires compared with 183 departures, pointing to measured but continued expansion. The company’s balanced hiring-to-attrition ratio supports ongoing investment in its core businesses, which include the Unreal Engine, Fortnite, and the Epic Games Store. Overall headcount growth reflects Epic’s need for talent in both technical and customer-facing functions as it scales its ecosystem.
Engineering is Epic Games’ largest group at 1,396 employees—just under two-fifths of total staff—highlighting the technical complexity of maintaining Unreal Engine, cross-platform services, and a live game portfolio. Marketing & Product follows with 501 employees, while Business Management (402) and Operations (386) provide the structure needed to run publishing, partnerships, and day-to-day studio logistics. Finance & Administration (188) and Quality (152) offer essential support, and specialized teams in IT (139), Human Resources (122), and Sales & Support (114) round out the organization. Hiring activity has been spread across these units, keeping the overall department mix relatively stable despite company growth.
Epic Games maintains a distributed footprint anchored by its headquarters in Raleigh, North Carolina, which houses 557 employees. Major U.S. development hubs include Los Angeles (197), Seattle (181), San Francisco (136), and New York (116). Internationally, the company’s largest office is in London with 114 employees, complemented by studios in Montreal (55), Vancouver (40), and San Diego (48). An additional 366 employees work remotely or in smaller satellite locations, underscoring Epic’s hybrid approach to talent placement and collaboration.