Epic Games employs roughly 3,575 people across game development, engine technology, publishing, and online services. Staffing data shows 423 hires versus 141 departures, yielding a net addition of more than 280 employees and pointing to measured expansion. Hiring activity supports the company’s broad portfolio, which includes Unreal Engine, Fortnite, and the Epic Games Store. A hiring-to-attrition ratio of about three to one indicates ongoing investment in both technical and customer-facing roles.
Engineering is the largest group with 1,414 employees—close to 40 % of total staff—highlighting the technical depth required to maintain Unreal Engine and a live service game portfolio. Marketing & Product (503) and Business Management (405) together account for roughly one-quarter of headcount, helping drive player engagement and partner relations. Core support comes from Operations (387), Finance & Administration (188), and Quality (152), while specialized teams in IT (141) and Human Resources (124) ensure internal stability. An additional 261 employees are categorized under Other functions, keeping the overall department mix balanced as the workforce grows.
Epic Games maintains a distributed footprint anchored by its headquarters in Raleigh, North Carolina, which houses 559 employees. Major U.S. hubs include Seattle (212), Los Angeles (200), San Francisco (136), New York (118), and San Diego (49), supporting both development and publishing activities. Internationally, London hosts 116 employees, while Montreal and Vancouver add 56 and 41 staff members, respectively. Another 2,088 employees work remotely or in smaller satellite locations, underscoring the company’s hybrid approach to talent placement and collaboration.