Thatgamecompany, the independent studio behind award-winning titles such as Journey and Sky, employs roughly 129 people. Recent hiring added 14 team members while only three employees departed, pointing to a relatively stable workforce. The company blends creative artistry with technology to craft emotionally resonant games and maintains a nimble organizational size compared with many industry peers.
Engineering is the largest function, housing 52 team members—about two-fifths of the entire staff—underscoring the studio’s emphasis on in-house technology and game development. Marketing & Product follows with 22 employees who focus on player acquisition, community management, and roadmap planning. Business Management (17), Operations (11), and Finance & Administration (10) provide core support, while smaller groups in IT, HR, Sales & Support, and Quality ensure day-to-day continuity. Hiring has been spread across several of these units, and departures have remained minimal, suggesting balanced growth without significant churn.
While the company is headquartered in Los Angeles with 24 employees, its workforce is widely distributed. Seattle hosts 11 team members, and smaller clusters work from San Francisco, Orange County, San Diego, New York, Boston, Portland, and Cincinnati. A sizeable contingent of 70 employees is listed under “Other,” indicating a remote-friendly culture that allows talent to contribute from numerous additional locations. This blend of physical hubs and remote roles gives Thatgamecompany flexibility in attracting specialized game development talent worldwide.