Unity, known for its real-time 3D development platform used in gaming, automotive, and other industries, employs about 2,973 people worldwide. Recent staffing activity shows 220 hires alongside 499 departures, indicating a period of workforce consolidation. While the company continues to invest in key technical and customer-facing roles, overall headcount has trended modestly lower as Unity fine-tunes its operating structure.
Engineering is Unity’s largest function with 1,260 employees, underscoring the company’s emphasis on core platform development and research. Marketing and Product follows with 448 team members who focus on go-to-market strategy and feature planning, while Sales and Support has 320 employees dedicated to customer acquisition and retention. Business Management (285) and Information Technology (176) provide operational and infrastructure support, and Finance & Administration, Human Resources, Operations, Program & Project Management, and a small "Other" category round out the staff. This distribution highlights a technology-centric organization balanced by substantial go-to-market and corporate support groups.
Unity maintains a global footprint anchored in San Francisco, which hosts the largest concentration of staff at 368 employees. Significant hubs are also present in Montréal (207), Tel Aviv (122), Austin (116), and Seattle (165), reflecting the company’s strategy of situating teams near strong engineering and gaming talent pools. European presence spans London (66) and Copenhagen (71), while Vancouver (34) and New York City (29) add additional North American coverage. An "Other" category of 415 employees represents fully remote personnel and smaller satellite offices, illustrating Unity’s hybrid and distributed approach to staffing.