Unity develops a real-time 3D creation platform used across gaming, automotive, architecture, and other industries. The company employs roughly 2,984 people and has recorded 190 hires alongside 404 departures, signaling an active period of organizational adjustment. Headcount data shows Unity continuing to concentrate resources in core technical and customer-facing roles while fine-tuning its overall structure. The figures highlight Unity’s scale as a mid-sized global technology firm with a balanced yet engineering-driven talent profile.
Engineering is Unity’s largest function with about 1,265 employees—over 40 % of the workforce—underscoring the company’s emphasis on platform development and research. Marketing & Product follows at 448 staff members who guide go-to-market programs and feature planning, while Sales & Support counts 323 employees focused on customer acquisition and retention. Business Management (285) and Information Technology (176) provide operational backbone, and Finance & Administration, Human Resources, Operations, and Program & Project Management collectively add another 394 professionals. A miscellaneous “Other” category of 93 rounds out the organization, indicating a technology-centric staff complemented by sizable commercial and corporate support teams.
Unity maintains a widely distributed workforce anchored in San Francisco, which hosts approximately 369 employees. Additional North American hubs include Montréal (207), Seattle (165), Austin (116), Los Angeles (45), and a large contingent of remote or smaller-office staff captured in an “Other” grouping of 1,695 employees. Internationally, notable centers are Tel Aviv (224), Copenhagen (71), London (48), and Helsinki (44), reflecting the company’s strategy of locating teams near strong engineering and creative talent pools. This mix highlights Unity’s hybrid model that blends major physical offices with a substantial remote presence to tap global expertise.