Nintendo employs just over 2,160 people across its global operations. Recent data shows 78 additions to the team and 56 departures, resulting in modest net headcount growth. The company continues to support its hardware, software, and intellectual-property businesses with a balanced mix of technical, creative, and commercial talent. Overall turnover remains comparatively low for an organization of its size and sector.
Engineering is the largest function at Nintendo with 536 employees, accounting for roughly one-quarter of total headcount and underscoring the emphasis on product development and platform innovation. Marketing and Product follows with 412 employees (about 19%), while Business Management—including strategy and corporate leadership roles—hosts 333 employees. Customer-facing work is handled by 226 people in Sales and Support. Operations, Finance & Administration, and Information Technology collectively represent another 19% of the workforce, ensuring supply-chain health, financial stewardship, and internal systems reliability. Human Resources and Program & Project Management round out the structure, and a small “Other” category provides flexible staffing for specialized needs. The spread suggests a well-rounded organization with a clear focus on engineering and go-to-market execution.
Nintendo’s employee footprint is heavily concentrated in the Pacific Northwest. Approximately 962 employees—nearly 45% of the workforce—are based in Seattle, while nearby Bellevue, Kirkland, Bothell, and Renton together add another 257 roles. An additional 834 employees work in various "Other" locations worldwide, giving the company a broad geographic reach. Smaller offices in San Francisco, New York, Los Angeles, and Vancouver support regional sales, partnerships, and development efforts, each hosting between 11 and 42 employees. The distribution highlights a central hub strategy in Washington state complemented by satellite sites in key North American tech and media markets.