Playstudios, the developer behind the myVEGAS suite and other free-to-play gaming titles, employs a little more than 200 people. Recent staffing data shows that new hiring activity has been largely balanced by employee departures, resulting in a steady overall headcount. The company blends technical, creative, and corporate talent to support its game development, live-ops, and player loyalty initiatives.
Engineering is the company’s largest department with 65 employees, accounting for roughly one-third of total staff. Marketing and Product follow with 42 team members, highlighting the focus on user acquisition and game design. Business Management (25) and Finance & Administration (21) provide operational and fiscal support, while Operations (16) and Information Technology (12) handle day-to-day execution and infrastructure. Human Resources and Sales & Support each have 8 employees, Quality has 1, and an additional 4 individuals fall into an ‘Other’ category, reflecting a balanced organizational structure across key functional areas.
Playstudios’ biggest employee hub is Las Vegas, Nevada, with 58 team members. Israel hosts 31 employees and serves as an international development center. Smaller offices or clusters are found in San Francisco (17), Austin (15), Los Angeles (4), Portland (3), Burlingame (4), San Jose (2), and the Dallas-Fort Worth area (4). Another 64 employees work remotely or in various other locations, giving the company a geographically diverse and flexible workforce.