Company Insights
Published on
April 22, 2026

How Many People Work at Take-Two Interactive Software? Headcount and Employee Trends

Total Employees
12370
7.2% from last year
0
New Hires (YTD)
0
5% of total workforce
Departments
2
650 in Engineering
Locations
0
5,012 in New York, NY
  • Take-Two Interactive Software (TTWO), headquartered in New York City, is a leading developer and publisher of interactive entertainment, known for franchises like Grand Theft Auto and NBA 2K.
  • In 2026, Take-Two is set to launch Grand Theft Auto VI and a new version of GTA Online, following a significant earnings report that raised FY26 net bookings guidance to $6.65–$6.7 billion, driven by strong performance in existing titles.
  • The company has a robust monetization strategy, particularly with Grand Theft Auto Online, which has generated approximately $5 billion in revenue over the past decade through in-game purchases, appealing to a wide audience of gamers.
  • Take-Two's ideal buyers are gaming enthusiasts and developers seeking innovative entertainment experiences, and with the upcoming launch of GTA VI, there is heightened investor interest, making it a critical time for sales engagement.

Take-Two Interactive Software Headcount Breakdown by Department

Take-Two Interactive Software operates with a streamlined departmental structure, consisting of only two departments: Operations and Other, each with a headcount of one. This minimalistic approach suggests a highly specialized workforce, potentially indicating a focus on efficiency and agility within the organization. The lack of additional departments may reflect a concentrated operational strategy, allowing for clear lines of communication and decision-making.

Operations
1
Other
1

Take-Two Interactive Software Employees by Location

The company has no designated locations, with the majority of its workforce categorized under 'Other,' which accounts for a total of two employees. This indicates a potentially remote or distributed workforce model, emphasizing flexibility in geographic distribution. The absence of traditional office locations may allow for a diverse talent pool, although it also suggests a lack of geographic concentration that could impact team cohesion and collaboration.

Other
2
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