Company Insights/Entertainment Providers/thatgamecompany

thatgamecompany Headcount Insights and Observed Profile Trends

thatgamecompany has 262 observed employee profiles in the July 2026 headcount snapshot. This is a profile coverage measure, not a company-reported workforce total.

Updated September 10, 2026
Observed profiles
262
As of July 2026 · +5.2% since August 2025
New hires
25
Last 12 months
Founded
2006
Departments
20
19% in Art / Creative
Countries represented
16
9.3% of profiles in Los Angeles, California, USA
Summary
  • Observed professional profiles increased by 5.2% from 249 in August 2025 to 262 in July 2026.
  • Art / Creative is the largest classified department, with 43 of 225 profiles (19.1%).
  • Los Angeles, California, USA is the most common reported profile location, representing 9.3% of the 225 profiles in the geography snapshot.
  • 25 observed hire events appear in the latest 12-month event window.

thatgamecompany observed profiles over time

The overview and this chart use the same monthly profile series. These observed counts may differ from the company’s total workforce.

Observed professional profile trend

263256249Aug 25Jan 26Jul 26Jul 26262

Observed professional profiles increased by 5.2% across the available monthly window, from 249 to 262 profiles.

Observed profiles by department

Current professional profiles rank classified departments by observed count.

Population: 225 profiles with a department classification from 225 current observed profiles. This population is separate from the monthly headcount series.

What the data says

Art / Creative is the largest observed department at thatgamecompany, with 43 professional profiles.

Team composition

Art / Creative
19%
43
Information Technology
16%
37
Marketing
11%
25
Engineering
10%
23
Other
10%
22
Design
8%
19
Quality Assurance
5%
11
Business Development
4%
10
Human Resources
4%
8
Finance
2%
5
Management
2%
5
Writing / Editing
2%
5
Project Management
1%
3
Sales
1%
3
Accounting
<1%
1
Analyst
<1%
1
Education
<1%
1
Legal
<1%
1
Product Management
<1%
1
Research
<1%
1

Profiles by location

Locations reported on individual profiles show where observed profiles are based. These are profile locations, not a count of company offices.

What the data says

Los Angeles, California, USA is the most common observed profile location for thatgamecompany in this dataset.

Geographic distribution

Los Angeles, California, USA
9.3%
Seattle, Washington, USA
5.3%
California, USA
4.4%
Greater Los Angeles, California, USA
4.4%
Shanghai, CHN
2.7%

City or region available for 201 of 225 profiles (89.3%). Percentages use all observed profiles, including those without a known location. Profile data through 2026-08-25.

Profiles by seniority

The profile distribution shows the balance between leadership, management, and individual contributors.

Population: 225 profiles with a vendor seniority classification from 225 current observed profiles. This population is separate from the monthly headcount series. Ambiguous Owner, Partner, Executive, and unavailable labels are grouped as Unclassified.

Vendor-classified seniority mix

Entry level31.1%
70
Mid-Senior level16.9%
38
Senior16.4%
37
Manager14.7%
33
Unclassified10.2%
23
Director5.3%
12
Internship2.2%
5
Associate1.3%
3
Chief X Officer (CxO)1.3%
3
Vice President (VP)<1%
1

Most common job titles

The most frequent titles in the available profile population show the roles with the greatest visible density.

Counts come from the current observed profile snapshot and are separate from the monthly headcount series.

Role concentration

Gameplay Engineer
13.3%
Senior Software Engineer
13.3%
Technical Game Designer
13.3%
Test Analyst
13.3%
Lead Gameplay Engineer
10.0%
Senior Animator
10.0%
Associate Gameplay Engineer
6.7%
Audio Designer
6.7%
Communications Intern
6.7%
Community Manager
6.7%

Frequently asked questions

How many professional profiles are observed for thatgamecompany?

thatgamecompany has 262 observed employee profiles in the July 2026 headcount snapshot. This coverage measure may differ from the company's total workforce.

How has thatgamecompany's observed professional profile count changed?

thatgamecompany's observed professional profile count increased by 5.2% from August 2025 to July 2026, using the same monthly series shown above.

What is the largest department at thatgamecompany?

Art / Creative is the largest observed department at thatgamecompany, with 43 professional profiles.

How is thatgamecompany workforce data collected?

Observed profile trends use the latest available monthly professional profile snapshot. Company-reported workforce totals appear separately and only when supported by a primary company source or regulatory filing. Geography uses location information from individual profiles, aggregated separately from verified company headquarters. Data may lag internal company changes.

Methodology

The observed profile metric and trend chart use the same latest available monthly snapshot, with its observation month shown separately from the page update date. Company-reported workforce totals appear only when supported by a primary source and remain separate from profile counts. Geographic distributions use a separate current profile population and person location fields, never company headquarters. Country counts describe countries represented in those profiles, not offices. Location percentages include profiles without a known city or region in their denominator. Department, seniority, and title coverage may differ from the company workforce.

Last verified: September 10, 2026