Rec Room, the cross-platform social gaming studio behind the eponymous user-generated universe, maintains a workforce of roughly 230 employees. The company has recorded modest hiring alongside a higher level of departures, indicating a period of measured team realignment. Even with a net reduction, Rec Room continues to support its multiplayer ecosystem across virtual-reality, console, mobile, and PC platforms through a balanced mix of technical, creative, and operational talent.
Engineering is Rec Room’s largest discipline with 116 employees—over half of total headcount—underscoring the technical focus required to build a real-time, cross-platform experience. Marketing & Product follows with 32 employees who shape player acquisition and in-game economy strategies. Business Management, IT, and Quality functions collectively account for nearly a quarter of the staff, ensuring stability of internal systems and product reliability. Smaller yet essential groups such as Finance & Administration, Human Resources, Sales & Support, and Operations round out the organization, illustrating a lean structure outside core development.
Rec Room is anchored in the Pacific Northwest, with Seattle hosting the largest on-site contingent at 73 employees and nearby Redmond and Bellevue adding another 22. A presence in technology hubs such as San Francisco, Los Angeles, Austin, and New York provides access to talent and partner ecosystems. Approximately 100 team members are classified as remote or “Other,” highlighting a flexible, distributed work model that allows the company to recruit beyond traditional office locations.