Riot Games is the developer and publisher behind League of Legends, VALORANT, and multiple esports properties. The company employs roughly 4,100 people and has recorded slightly more hires than departures in its most recent staffing cycle, signaling measured expansion. This moderate net growth supports continual live-service updates, content production, and the launch of new initiatives while maintaining operational stability.
Engineering is Riot Games’ largest discipline with about 1,580 employees—just over a third of the total workforce—reflecting the technical demands of running large-scale game platforms. Marketing & Product follows at roughly 900 employees, underscoring the importance of community engagement and content planning. Operations (about 550 people) and Business Management (around 430) provide logistical and corporate support, while smaller yet essential functions such as IT, Finance & Administration, Human Resources, Sales & Support, and Program & Project Management collectively ensure smooth day-to-day execution. The balanced mix of creative, technical, and support roles highlights a holistic approach to game development and global publishing.
More than half of Riot Games’ employees—approximately 2,100 people—work from the Los Angeles headquarters, which houses corporate leadership, broadcast studios, and core development teams. Secondary U.S. hubs in Seattle, San Francisco, and Irvine contribute additional engineering and product talent, creating a strong West Coast presence. Internationally, offices in Dublin, Singapore, Berlin, Sydney, and Shanghai handle localized publishing, player support, and regional esports operations, while a sizable group is distributed across other locations to stay close to diverse player communities. This global footprint enables 24-hour support and region-specific content delivery for millions of players worldwide.